![]() ![]() In PMMine, the question mark is slimmer and there is a shadow behind it. Again, as with the other prototypes, lit bombs are used instead of mines, and an unlit bomb is used instead of a flag. The bombs were all redrawn after PMMine to look more centred and the X over the marked bomb was made slimmer. The tiles are slightly lighter in PMMine. The icon was redrawn at some point between PMMine and Mine 2.6. The graphics for the tiles and numbers are all stored as separate images rather than as a couple merged images.Īs with the other Minesweeper prototypes, the game's icon is a lit bomb instead of a mine.These smiley faces (referred to as coins) will allow you to step on a bomb without losing the game. ![]() Sometimes when clicking on tiles, a little smiley face ( ) will briefly appear. This prototype has an interesting game mechanic not present in other prototypes.Rather than counting how long clearing the board takes, if enabled it imposes a time limit on the game, and when it reaches zero, the game is over. The timer behaves differently than in the final.The ability to turn the game's color off isn't implemented yet.The game can only be started by clicking the "Play!" menu button.The most obvious difference of all, as mentioned above, PMMine is an OS/2 game instead of a Windows one.
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